Thursday, February 26, 2015
Review - Conan Video Game
Old School Credentials: It is hard to call any video game "old school" in the same way that "old school" refers to table top RPGs; they are very different animals. However, the character "conan" is as old school as it gets. Conan is listed in appendix N of the 1e Dungeon Master's Guide, had two AD&D modules (CB1 and CB2), a 1985 TSR game, as well as appearances by Conan and other Robert E. Howard characters in the old "Giants in the Earth" column in Dragon Magazine.
The Good: Although the graphics are not always quite up to the sharpness one would expect from a PS3 game, they are really quite impressive at times. The tomb at the beginning of the game is quite well done and the wraiths there are probably the best "minion" type foe for Conan.
Fighting is fun for awhile, though it becomes very repetitive (The first time you cut of a pirate's arms with is a two-blade move is cool, the tenth time, not so much).
Lastly, despite some critic's dislike of Ron Perlman's voice acting, I thought he was quite good as Conan. His voice seemed a good match for the character as written by Howard, not as portrayed by by Schwarzenegger and Momoa. And Claudia Black, who played the Bêlit-like character A'kanna, can do no wrong.
The Bad: In many ways, Conan is a good example of the limitations of video games. It channels the character in ways that would be impossible in a pen and paper RPG, unless you had the world's worst DM/GM. For example, in one area of the game, Conan must make a series of superhuman leaps to survive (perfectly reasonable since it is Conan) but in other areas he is stymied by physical obstacles that would barely challenge Tyrion Lannister.
Occasionally there are instances of "video game logic" where neither skill nor logic will help and one must find the correct sequence of moves by trial and error. When Conan fights the dragon in the last stage, it is fairly easy to defeat it, but it keeps getting up no matter how many times you stun it. In a sensible game, you could administer a coup de gras on the helpless dragon, with Conan slitting its throat or stabbing it in an eye. Nope. Not even possible. Instead Conan must turn his back on a living dragon and perform a couple more utterly irrational acts to defeat it.
Although the game often does a decent job of conveying the flavor of the Hyborian Age, occasionally it goes horribly wrong. Conan, for example, spends much of the game desperately looking his magic armor that gets stolen early on. Elsewhere he has to sink a pirate ship using a ballista and as mentioned above, fights a dragon.
For the Larcenous GM: Some video games can provide good ideas for GM's, but unfortunately, this isn't one of them. As the story is very thin, there are no plot hooks worth using. The Hyborian setting is already available for use in RPGs as is Conan himself. The Tomb might possibly provide some inspiration, but not much.
Value: At the original price of $60 this game was horribly overpriced. Even if you love the game, despite its flaws, $60 is far too expensive for a game that is supposed to last about six hours (I got tired of if much earlier). However, the price for a used copy is now around $4 to $8 used, which makes it a decent value.
Overall: Not good. While the game started out rather enjoyably, it soon became more tedious than fun. It does have some good points but these are marred by the game's flaws, especially the use of video game logic. I hesitate to give this one a grade because so much of my dislike of this one stems from my hatred of mandatory illogical actions. If you have a great deal of patience for that then at its current low price, this is a tolerable God of War wanna be and deserves a C+, if not then it is a D.
Upcoming Reviews: Game Products: Role Aids - Monsters of Myth & Legend, Throne of Evil, and Wizards. Books: Return to Quag Keep by Andre Norton and Jean Rabe and Man of Gold by M.A.R. Barker. Television: Marco Polo.
I'll be back more frequently.