Wednesday, October 21, 2015

Coco - New Monster

A nearly complete rough draft of a "new" monster.
Coco

Frequency:              Rare
No. Appearing:       1
Armor Class:            2
Move:                        12"
Hit Dice:                   3
% In Lair:                Nil
Treasure Type:         Nil
No. of Attacks:         1
Damage/Attack:       1-8
Special Attacks:        Fear aura
Special Defenses       +1 or better to  hit
Magic Resistance:    Standard
Intelligence:              Low
Alignment:               Lawful evil
Size:                          M (see below)
Psionic Ability:        Nil
   Attack/Defense Modes: Nil
Morale:                     14
Ep:
Source:                      Latin American Folklore


One of several monster types that can lay claim to the children's term "boogeyman," a coco is a natural shapechanger that was first created by a sadistic demon lord to inflict suffering on lawful and good parents. This typically human sized monster is usually covered in loose fitting, hooded robes that cover most of the creature's face. In this form, only glimpses of the its face are ever seen, nearly always a human or horse skull. Whether this is its natural form or a preferred shape to inflict terror is unknown.

This shapeshifting, child killer is bound by a strict set of rules. It can only attack children who have misbehaved recently or are in the process of misbehaving. Being lawful, it interprets "misbehaving" as breaking any rule set down parents or other adult authority. Being evil,it delights in punishing the slightest infraction, regardless of rather there was any intent to break a rule. And being of low intelligence, it often confuses halflings and beardless gnomes with human children.

It is this last tendency that is most likely to bring it into conflict with adventuring party. If it observes any halfling or beardless gnome "disobeying" what it perceives to be a parent (any adult human, dwarf, elf, etc.) it will attempt to kill and consume the "child." If possible, it will attack when its target is alone, but will attack its prey even in the middle of a crowd if necessary.

While the Coco can shapechange, this gives it neither advantage nor disadvantage in combat. Only if it changes into something large size will there be any effect and then only if the gaming system allows different weapon damage on large creatures. Its reason for shapechanging is to inflict additional fear. Any creature hunted by a coco or coming between it and its prey must save vs magic or be subjected to a fear spell.

A coco has no lair, forming out of nothingness as the sun sets each night and fading into nothing at the sunrise. It cannot be permanently killed as killing it only causes it to fade away and reform the next morning. However, characters need not fear it seeking revenge as it never remembers the past day. It exists only to kill and consume disobedient children and has no treasure. It will those that get between it and its prey but will not consume them. A female coco is called a coca, but is in all ways identical to its male counterpart.

All monster statistics are Open Game Content, including, but not limited to, the stat block from “frequency” through “source.” All references to spells, and other preexisting open game content referred to in the text is Open Game Content. 

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